Site icon Alexander Hammil

Alternate Reality Game

for Jane

There is no sign on the door and you have to call ahead to get in.

Only the desperate and the despairing find this place, those who spot the number scratched into the dull metal of a phone booth, who hear about it from someone else who has made it to the center. Those who risk the call, not knowing what will be at the other end.

The voice on the phone is warm, but anonymous. It gives an address and a time, and disconnects. Pick up the end of the skein and venture in—there is a monster at the other end who eats children, they say, but some children need to be eaten.

The apartment is warm, but anonymous. Full of women and children and noise; bright colors. It has been partitioned into several soundless cubbies; the door swings open just wide enough to swallow you in. Everyone here is nervous, with half an eye on the door in, the door out.

If you pass—some don’t—you will be grouped with others. Outside there is a van waiting for you, which will take you on. Some of you will have gone through this before, some of you will be here for the first time.

“It’s easy,” one of them will assure you. “They’re very good at this.”

Maybe you will want to forget; some do. Maybe you will stick around, learn their ways, spread your own cautious network. The work will always need to be done.

 

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